The most blatant addition to the formula in EE3 is that it has sprouted a whole new game mode which overlies the entire single-player experience, a turn-based world domination affair which sees you gradually branching out from your starting region to take over the entire planet.ĭrawing inspiration from both the Medieval series and Civilization, the world domination mode looks like it could turn out to be satisfyingly complex. In skirmish mode or multiplayer, you advance much more swiftly - going from the Stone Age to the Big Bloody Robot Age in the space of a single battle. In the single-player campaign, this means gradually advancing through the ages (or Epics, in EE3 parlance), with several battles being fought in each age until eventually you're battering your opponent with big stompy mecha, lasers and nuclear missiles. You command a civilisation, starting from the very earliest reaches of history and advancing through research and warfare right up to modern times and beyond. The basic premise of Empire Earth remains the same as before, and it's every bit as compelling as it has always been. The Roaming Empire Each race in the game has a very unique style for its buildings and units - these, as you might guess, are Far Eastern. Acknowledging that the second game was a bit too intricate and fiddly for many players, the team has radically overhauled the Empire Earth formula - simplifying many features, focusing on accessibility, and completely changing whole swathes of the game. With the third iteration of the series, Mad Doc doesn't seem keen to repeat its previous performances as bridesmaid, rather than bride. Ironically, perhaps, for games sporting such an ambitious title - roll "Empire Earth" around on your tongue a bit, and then come and tell me it doesn't simply drip with grandeur - this is a series that's always been overshadowed somewhat by its rivals.ĭespite uniformly good reviews for the first game, and good-but-not-quite-as-good reviews for its sequel, Mad Doc's series has never quite recovered from the fact that Age of Empires was there first - or that Rise of Nations did broadly the same thing, but in a more accessible and more heavily promoted way.
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